Leisure and Entertainment - PS4 Game Journey

night drift ice 2022-11-15 06:02:54 阅读数:435

leisureentertainmentps4psgame

这个游戏,just fly, fly,跳啊跳,就通关了.每通关一次,Character appearance will change,Finally it becomes white.如下:

JourneyThe mechanism is very simple,it doesn't fight monsters.Player-controlled characters can run,可以跳,short flight,可以通过蓄力与身边的物件做出简单的互动,破解一些一目了然的环境谜题.It and the protagonist's long scarf(magic belt)密切相关.the longer the scarf,the longer the flight,收集场景中的亮块来增加围巾的长度也因此成为了JourneyThe most game-specific content.游戏中可能会随机碰到陪伴的玩家.

There are only three operable buttons in this game,one for jumping,一个用来歌唱来呼唤游离的magic belt,Another one for sitting.

每个角色都有专属的符号或音符,Appears when singing the Summoning Velvet.

When encountering other players in the game,两个人互相可以给对方身上的magic belt充能,so it helps a lot,can fly more conveniently.

在游戏中不断收集发光的符号,来增加自己身上magic belt的长度,The longer the magic belt,The more energy stored,just fly longer.

简要说明

1. 在这款游戏里,you can only control movement、跳跃、Trigger mechanism and plot,没有攻击、no equipment.

2. 你的身上有一条形似围巾的绸带,The game has a lot of flap complications,你能够能从它们那获取跳跃和飞行的能量,沿途收集的能量越多围巾就越长,Means you can fly higher and farther.

3. 在同一场景中最多出现两个玩家,随机出现,he may be from any country,对于他的身份信息你一无所知,从6year old girl to50old uncles are possible.你们交流的唯一方式就是发出单一的共鸣声,听起来像“布谷”,同时身体上方闪出一个亮光符号,can see from far.

4. when you resonate together,可以为对方的围巾补充能量.

The game's most successful,no language required,所有玩家,无所谓性别、年龄、国籍、人种,Just like baby crying“共鸣”,all the complicated communication,express so much emotion.A truly moving game,is from every trivial“共鸣”开始的.

游戏中一直向着远处的一座高山前进,到达以后,Continue to start from scratch again,Get the Rebirth Achievement.

我的感受

This game looks good,意境不错,music is good.

I played with the children,She can't believe it's over,almost cry,She sure doesn't want this adventure to end,kid scared of ending,总是憧憬着美好能永远延续.

游戏中,you are all alone,in the desert,in the snow capped mountains,In the pure and confused environment,独自前行,好似漫无目的却又有着明确的指引 -- 远处的高山.

against an empty background,Makes one feel insecure,Once someone else is found,prone to closeness and dependence,Instantly brought the inspiration of life.

meet people on the road,would be amazed,而我也不知道是不是联网的玩家.后来通关了才会在屏幕上显示出.advance together in the snow,See the other side floating in the air,Help each other,Make their singing of notes.

in an empty environment,有一个人,Accompany you to clear this emptiness,Fill the emptiness in my heart,Believe that the other party is here to help you,can lead oneself forward.

took this role,发现人生如此一般梦幻而已,如果你能适应了这种寂寞难耐,found my freedom and peace,你所需要的,will return to the original most true desire,Chasing the mountain in your heart.

the happiest,will find a companion,互相分享,互相支持,until the end of the journey.then start a journey.

We reincarnate in the world,匆匆过客,过客匆匆,在旅途中,looking for an end,start one by one.

作者陈星汉对这款游戏的说明:

people are hungry looking for food,thirsty looking for a drink,There is a lack of emotion in my heart,找娱乐.

小说,音乐,电影的流派几乎都因情感经历的类型不同而分.

我看待电子游戏这个互动娱乐媒体好比看待任何一个传统娱乐媒体.

在选择创作题材的时候我最关注的是观众们需要什么情感.Since the company's games are in Sony'sPS3平台上, 平台上大多数是适合青少年的专注于刺激、A game of freedom and power. 但是从PS2到PS3after the age,97%PS3用户为25-35mature male.当青少年当家做主后对刺激和强大感的追求就渐渐减少了.most suitable for adults 电影和音乐都需要极其深刻的情感冲击才可以打动他们.for that impact,我们不得不避免被人们做烂的题材,选择少有经历的情感去给成熟玩家带来惊喜.

分析如今家用主机多人在线游戏市场,nothing more than competition、Mutual fight or kill together.游戏互动的核心都是从传统单机游戏演变而来.而这些以强大感为中心的游戏变成了在线多人游戏后.人们的互动几乎都是专注于力量的使用.when you see another online player,Your first thought is usually,我要如何把我的力量用在他身上,how to hit him?how to headshot him?This phenomenon does not only appear in the game,也发生在今天这个被科技和信息高度强化的社会中,Walking in the downtown business district,大家心里想着的是如何完成下一个任务,如何赚取力量如何使用力量.很少有人会驻足和一个过路人交流.而当你放下城市中的力量和包袱去深山中远游,每一个路过的旅人都是异常的亲切.

So when we start designing《旅程》的时候,我们选择了和泛滥游戏相反的情感.与其让玩家之间相互厮杀斗争而没有任何情感社交,我们希望制作以一款可以让人和人之间相互理解相互支持的游戏.与其让玩家感觉力量膨胀不再需要他人,我们要让玩家感觉自己相对世界渺小和孤独,这样当他们在互联网上遇到另一个玩家时才会真正的有兴趣去和其他玩家社交.

其他介绍:

From sensory identification to spiritual resonance,It's Chen Xinghan's Zen.

没有血腥,没有暴力,no minimap,甚至连台词连基本的提示都没有.The player starts in a desert,游戏的过场告诉玩家要跋涉去一座远山,简单的不能再简单的剧情了.Your goal is the mountains in the distance,There is a light on that mountain,直通天际.

游戏中你将扮演一位徘徊在无尽沙海之中身披斗篷的无名旅者,wearing a scarf,Here's its flying secret,character can run、跳、打坐冥想,可以滑行,short flight,but can't attack.

游戏中你依然会遇到其他旅人,But you can't communicate,彼此只能使用歌声能为对方补充围巾的能量,从而让双方都获得飞行的能力.

Gameplay can be said to be mediocre,So simple that you don't need a guide to learn,你就知道你需要在游戏中做什么.

The game flow is very short,Clearance in over two hours.

在这2小时中,you won't have a trace of even1seconds are redundant,那种探索广袤未知土地的奇妙感觉,There is a kind of wind、unfettered sense of relief,会让你感到由内而外的满足.

而《风之旅人》能得到如此高的赞誉的另一方面在于它的配乐.该作在格莱美最佳视频配乐奖中获得提名,What to doOST也成为了首个提名格莱美奖的游戏原声.游戏配乐在该作中起到了非常大的作用,准确的烘托了游戏想要表达的意境,游戏节奏和音乐的营造达到了完美的平衡,让这款游戏无愧于第九艺术之名.

就是那一种豁然开朗的感受能够总结这段旅程,《风之旅人》不能说是一款游戏性十足的游戏,But the spiritual experience he brings,The beauty of art,令人愉悦.

Excerpts from netizens' feelings:

a faceless person,斗篷,hands never show

no weapon system,No money to upgrade and fight monsters

没有复杂的操作,just move on

我眼前只有无尽的荒漠和坟墓

who told me the answer

喂,有人吗?

只有沙漠上的风的声音告诉我

不对,as if it's just me

抬起头,I'm heading in the direction of the distant mountains

there is holy light,我要去

那么,出发吧

Through the desert full of yellow sand

Walk past abandoned religious buildings

It seems that I saw someone

他没有名字

在这里面用户无法语音和文字交流,不像联机游戏可以开黑语音,Or typing on the screen.只能互相用一个信号键发出或长或短或急促或有趣的信号.

You don't know if the other person is a man or a woman,where is it from.

他只是你漫长旅途中遇到的一名路人.

玩过这个游戏的无数名玩家都会返回重玩,就是为了带新玩家走完某一段路程.

This game is not about helping each other,akin to suffering.

have a walking partner,或多或少有一些心灵上的慰藉.

In this empty lonely environment,not talking to each other,Even if there is a touch of holy light.

we shine,nothing can be done.

但就是这种默默地交流与陪伴,反倒让游戏显得更加虔诚与肃穆.

你还有可能会遇到与众不同的白衣,They are the teacher of the world,like an angel,他们往往也更加乐于伸出援手.

Silent is better than sound here,所有的萍水相逢也真的就将变成萍水相逢,就像人生中那一场场擦肩而过的邂逅.

禅意十足

absorb energy from each other,一起翱翔

to climb the peak together,一起前行

during a snowstorm 互相鼓励

When the snow comes,唯一能做的就是坚持和等待,我遇到了每一次暴风雪都在墓碑或者岩石后等待,Someone actually appeared,He kept signaling me to cheer

Let's climb the snow mountain together,weather the storm together.when the wind is strongest,I was blown away by the wind several times,he has been waiting for me,深受感动.

每个人会因为耐心和不一样的熟练度,It's easy to lose teammates

don't know each other's names,丢失了,就再也找不回来了

It takes about one pass2-3小时的时间.

There are no complicated levels in the game,唯一能够造成威胁的也只有地底和雪山上的怪物,Walk or fly most of the time,也不会有“Game Over”的情况出现.

developers understand“适可为止”的道理,没让《风之旅人》become a long game.

玩《风之旅人》,你可以全身心投入到那充满诗意的场景与获得第55届格莱美最佳原创影视音乐专辑提名的音乐中去,It doesn't matter if it's life or death,不用理会你的围巾是不是够长,Because as long as there is unremitting spirit,you always make it to the end.

life is a journey alone,路途上会碰到很多形形色色的人,大部分人很难自始至终陪着走完,当陪着你的人最后消失的时候,即使不舍也该心存感激,Then say goodbye in various forms.

评价:

92% (http://Gamerankings.com),92 (http://Metacritic.com).15刀,<2个小时的游戏时间.一句话,这是我近几年来看到过美术指导最出色,The best interactive work overall experience.Gameplayitself greatly dilute,基本上没有难度,只有一些简单的平台动作游戏设计.就像是看一部很抓人的艺术电影.

参考:

PS4Recommended Puzzle Adventure Games_玩家

玩《风之旅人》(Journey)的感觉如何? - 知乎

设计《旅程》(Journey)这款游戏时,游戏设计师内心追求的主题是什么? - 知乎

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